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AI Insights · Timothy · July 2021

Top 5 City Building Games on Android in the US for Q2 2021

Explore the performance metrics of the top city building games on Android in the US during Q2 2021, including weekly downloads, revenue, and active users.

Top 5 City Building Games on Android in the US for Q2 2021

In Q2 2021, the top five city building games on the Android platform in the United States showcased noteworthy trends in weekly downloads, revenue, and active users. Data from Sensor Tower provides a detailed look at the performance of these popular titles.

SimCity BuildIt from Electronic Arts saw its weekly revenue peak at $221K at the beginning of April before experiencing a decline, stabilizing around $150K to $160K in June. Weekly downloads showed a significant increase in June, jumping from around 6K to over 10K. The game’s active user base remained relatively stable, with a notable spike to 91K in early June.

Trailer Park Boys: Greasy Money by East Side Games Studio experienced a decrease in weekly revenue from $137K at the end of March to around $77K by the end of June. Weekly downloads fluctuated slightly, starting at 2.9K and ending at 3.1K. Active users remained fairly consistent, maintaining a range between 11K and 14K throughout the quarter.

The Tribez: Build a Village, published by Game Insight, had a steady decline in weekly revenue from $53K at the end of March to approximately $33K by the end of June. Downloads saw a slight increase towards the end of the quarter, rising from 2.4K to 4.0K. Active users showed stability, with a peak of 14.3K at the end of June.

The Simpsons™: Tapped Out from Electronic Arts exhibited a decline in weekly revenue from $40K at the beginning of April to around $28K by the end of June. Downloads remained relatively stable, averaging around 4K per week. The game’s active user numbers hovered between 79K and 87K, with minor fluctuations throughout the quarter.

Family Guy The Quest for Stuff by Jam City, Inc. showed a varied revenue trend, peaking at $28K in early May and falling to $13K by the end of June. Weekly downloads remained low, ranging from 1.3K to 1.7K. The active user base was stable, averaging around 3.4K to 3.7K during the quarter.

For more detailed insights and data on app performance, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021